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- on mouseDown me
- set mySprite to the spriteNum of me
- set myBtnUp to the name of member the member of sprite mySprite
- repeat while the stillDown
- if the rollOver = mySprite then
- set the member of sprite mySprite to BtnDw(myBtnUp)
- else
- set the member of sprite mySprite to myBtnUp
- end if
- updateStage()
- end repeat
- set the member of sprite mySprite to myBtnUp
- updateStage()
- if the rollOver = mySprite then
- VaiAlButton(BtnName(myBtnUp), mySprite - 27)
- end if
- end
-